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Insignificant: Difference between revisions

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mNo edit summary
Mevitar (talk | contribs)
m doesn't suppress "unit lost" announcement after all
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Setting this tag makes the object ignored for scoring and killing purposes, also disabling EVA 'unit lost' announcements for it. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.
Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.


== Notes ==
== Notes ==

Revision as of 19:38, 1 August 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Insignificant
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.

Notes

Setting it to 'yes' for a building will make some Super Weapons unable to fire or fire incorrectly from it. Also, if the building has a dock, units won't be able to automatically dock on it, even if the structure is listed in their docking list.

All objects with this tag ignore their BuildLimit, if they have any.