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SpawnsTiberium: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies that this terrain object generates Ore. Naturally, this is used for Ore trees.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|Terrain}}
|values={{values|booleans}}
|default=no
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Whether this terrain object spawns Tiberium.
 
In {{ts}} the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type.
 
This tag has many effects. The following list is not conclusive.
* If destroyed, a damage of 100 is dealt to the cell using {{f|C4Warhead|link}}, and a chain reaction is started (see {{f|ChainReaction|link}}
* Terrain objects cannot burn or participate in tree fires
* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played
* Objects are drawn using <tt>UNITSNO.PAL</tt>

Revision as of 14:36, 6 October 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsTiberium
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Terrain


Whether this terrain object spawns Tiberium.

In Tiberian Sun the Tiberium type to spawn is defined by TiberiumToSpawn. Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.

This tag has many effects. The following list is not conclusive.

  • If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction
  • Terrain objects cannot burn or participate in tree fires
  • If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
  • Objects are drawn using UNITSNO.PAL