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SpawnsTiberium: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|Terrain}} | |||
|values={{values|booleans}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Whether this terrain object spawns Tiberium. | |||
In {{ts}} the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type. | |||
This tag has many effects. The following list is not conclusive. | |||
* If destroyed, a damage of 100 is dealt to the cell using {{f|C4Warhead|link}}, and a chain reaction is started (see {{f|ChainReaction|link}} | |||
* Terrain objects cannot burn or participate in tree fires | |||
* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played | |||
* Objects are drawn using <tt>UNITSNO.PAL</tt> |
Revision as of 14:36, 6 October 2013
Flag: | SpawnsTiberium |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Terrain |
Whether this terrain object spawns Tiberium.
In Tiberian Sun the Tiberium type to spawn is defined by TiberiumToSpawn. Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.
This tag has many effects. The following list is not conclusive.
- If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction
- Terrain objects cannot burn or participate in tree fires
- If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
- Objects are drawn using UNITSNO.PAL