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ConditionRedSparkingProbability: Difference between revisions
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{{Bugs}} | {{Bugs}} | ||
This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}. | This logic only works for infantry with {{f|Cyborg|yes|link}}, and it may behave in an unexpected way. See {{f|DamageParticleSystems|link}}. | ||
== See also == | == See also == | ||
* [[ConditionYellowSparkingProbability]] | * [[ConditionYellowSparkingProbability]] |
Revision as of 07:20, 5 June 2014
Flag: | ConditionRedSparkingProbability |
File(s): | Rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0.02 (2%) |
Applicable to: | General |
Defines the chance that infantry with red health will spawn a random particle system from the DamageParticleSystems list that has BehavesLike=Spark set.
Bugs/Side-Effects/Unexpected Limitations
This logic only works for infantry with Cyborg=yes, and it may behave in an unexpected way. See DamageParticleSystems.