|Values:||Comma-separated list of strings. (Limited to: ParticleSystems IDs)|
Specifies a list of ParticleSystems to spawn randomly when this object is damaged. Only particle systems with or are eligible to be selected.
The spawned particle systems are attached to the owner object, and they are removed automatically when the owner is removed from the map.
A smoke particle system is created when a unit or structure is damaged and it enters yellow or red health (there has to be a change) and doesn't have a smoke particle system attached already. If the unit is below ground level, no particle system is created.
The smoke particle system is removed when the object is repaired back into green health by either a service depot, a repair weapon or self-heal, or by upgrading or using click repair on buildings. Other logics might not remove the particle system and it will stay active until it expires.
Particle systems are created with a probability of eitheror , depending on the health of the unit. If there is a spark particle system attached to the unit already, or the unit is below ground level, no particle system is created.
Spark particle systems are removed when they expire.InfantryTypes can only use spark-like particles, and only if the type has set and the type's section is present in the map file. You must also include for those types in the map. If both the type section and the flag are not defined in the map file, damage sparks will be disabled. This is a hardcoded behavior and it is not possible to enable this setting manually.
For example, if an infantry of the type [CYBORG] has , you must insert this bit of code into any map file where you want the spark particles to appear:
Yuri's Revenge and Deactivated Units
Units like the Robot Tank constantly spawn a spark particle system when deactivated. This cannot be controlled with this tag. It always is [CombatDamage]→ .