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Selectable: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
spawnable aircraft should not have Selectable=no set |
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Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units). | Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units). | ||
== Bugs == | |||
Adding ''Selectable=no'' to spawned [[AircraftTypes]] with aircraft [[Locomotor]] randomly causes them to fly over the map border instead of landing, and thus crashing the game. | |||
== See Also == | == See Also == | ||
*{{f|IsSelectableCombatant|link}} | *{{f|IsSelectableCombatant|link}} |
Revision as of 14:18, 11 August 2014
Flag: | Selectable |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Set Selectable=no to an object that should not be selected by the player.
Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units).
Bugs
Adding Selectable=no to spawned AircraftTypes with aircraft Locomotor randomly causes them to fly over the map border instead of landing, and thus crashing the game.