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CloakStop: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{categ|AircraftTypes}}, {{categ|InfantryTypes}}, {{categ|VehicleTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving. | |||
Does not to work in {{ra2}} and {{yr}}. |
Latest revision as of 18:49, 29 October 2014
Flag: | CloakStop |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
Logic related to CloakStop, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Whether this object with Cloakable=yes set only cloaks itself when it stops moving. The object can still be cloaked by CloakGenerator=yes buildings while on the move. If the object gained cloaking ability through experience, CloakStop does not apply and the object will also cloak when moving.
Does not to work in Red Alert 2 and Yuri's Revenge.