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CloakStop: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this object with Cloakable=yes set only cloaks itself when it stops moving. Appears not to work since Tiberian Sun.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|boolean}}
|default=no
|types={{categ|AircraftTypes}}, {{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving.
 
Does not to work in {{ra2}} and {{yr}}.

Latest revision as of 18:49, 29 October 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakStop
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes

Logic related to CloakStop, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Whether this object with Cloakable=yes set only cloaks itself when it stops moving. The object can still be cloaked by CloakGenerator=yes buildings while on the move. If the object gained cloaking ability through experience, CloakStop does not apply and the object will also cloak when moving.

Does not to work in Red Alert 2 and Yuri's Revenge.