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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this weapon allows for infinite mind control links. This tag makes the unit that has this weapon make use of the 'overload' logic (see the Mastermind Overload section for more details) and allows the Damage= on this weapon to dictate the number of 'pips' to display on the units PipScale=.<br />
|name=High
(Yuri's Revenge Only)
|files={{Categ|rules(md).ini}}
|values=boolean
|default=no
|types=[[Weapons]]
|yr=yes
|ares=yes
}}
 
In Yuri's Revenge, on weapons which use a [[warhead]] that has has [[MindControl]] set, the [[Damage]] value determines the number of victims that can be controlled simultaneously by a unit that has said weapon. If this number of victims are controlled, and the controller attempts to control additional targets, an already-controlled unit will be released from control to "make room" for the new victim.
If [[InfiniteMindControl]] is set on a weapon which uses a warhead that has [[MindControl]] set, attempting to control additional targets in excess of the weapon's Damage will not cause previously-controlled units to be relinquished - instead, the controlling unit will take gradual damage while the number of targets it controls exceeds the Damage of its mind-control weapon. Damage is increased for each successive victim that is added above this limit.

Revision as of 21:38, 23 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: High
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


In Yuri's Revenge, on weapons which use a warhead that has has MindControl set, the Damage value determines the number of victims that can be controlled simultaneously by a unit that has said weapon. If this number of victims are controlled, and the controller attempts to control additional targets, an already-controlled unit will be released from control to "make room" for the new victim. If InfiniteMindControl is set on a weapon which uses a warhead that has MindControl set, attempting to control additional targets in excess of the weapon's Damage will not cause previously-controlled units to be relinquished - instead, the controlling unit will take gradual damage while the number of targets it controls exceeds the Damage of its mind-control weapon. Damage is increased for each successive victim that is added above this limit.