MindControl: Difference between revisions
Millefeuille (talk | contribs) mNo edit summary |
changed formatting, and i don't think that the CellSpread info was needed, but i edited the text to reflect lack of it |
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
If set, this warhead will mind-control the target | If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Object that has <tt>[[ImmuneToPsionics]]=yes</tt> are completely immune, and cannot be targeted. | ||
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one. | |||
== | ==In {{yr}}== | ||
The [[Damage]] value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed. | |||
{{Bugs}} | {{Bugs}} | ||
The game only checks the [[Primary]] weapon for how many units can be controlled. <tt>MindControl=yes</tt> on [[Secondary]] doesn't work, neither does changing the [[Damage]] value on [[ElitePrimary]]. | |||
== | ==See also== | ||
* [[InfiniteMindControl]] | |||
* [[PipScale]] |
Revision as of 18:33, 25 May 2015
Flag: | MindControl |
File(s): | Rules(md).ini |
Values: | boolean (yes/no or true/false) |
Default: | no |
Applicable to: | Warheads |
If set, this warhead will mind-control the target instead of inflicting damage. The effect is instant, and ignores whether the weapon actually hit the target or not. Object that has ImmuneToPsionics=yes are completely immune, and cannot be targeted.
The owner can only target and control one object at a time, and will lose control over the first target if it fires on a second one.
In Yuri's Revenge
The Damage value of the weapon defines how many objects total can be controlled by the firer. Values greater than 1 prevent previously established mind-control links from being lost. Because of that, after reaching the limit, no new object can be controlled until at least one of the old ones is destroyed.
Bugs/Side-Effects/Unexpected Limitations
The game only checks the Primary weapon for how many units can be controlled. MindControl=yes on Secondary doesn't work, neither does changing the Damage value on ElitePrimary.