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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|Booleans}} | ||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}} | |types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}} | ||
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Specifies whether or not this weapon/warhead creates a light flash when it detonates. | Specifies whether or not this weapon/warhead creates a light flash when it detonates. | ||
In | == In {{ra2}} and {{yr}} == | ||
If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact. |
Revision as of 15:47, 7 June 2015
Flag: | Bright |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons, Warheads |
Specifies whether or not this weapon/warhead creates a light flash when it detonates.
In Red Alert 2 and Yuri's Revenge
If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.