ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Bright: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Mevitar (talk | contribs)
mNo edit summary
Mevitar (talk | contribs)
mNo edit summary
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values={{values|Booleans}}
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}}
|types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}}
Line 15: Line 15:
Specifies whether or not this weapon/warhead creates a light flash when it detonates.
Specifies whether or not this weapon/warhead creates a light flash when it detonates.


In RA2/YR, if {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
== In {{ra2}} and {{yr}} ==
If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.

Revision as of 15:47, 7 June 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bright
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons, Warheads


Specifies whether or not this weapon/warhead creates a light flash when it detonates.

In Red Alert 2 and Yuri's Revenge

If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.