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DigSound: Difference between revisions

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changing flag formatting to be consistent with other sound tags from AudioVisual
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{{Flag
{{Flag
|name=DigSound
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values={{Values|strings|[[sounds]]}}
|values={{Values|strings|[[Sounds]]}}
|types={{Categ|AudioVisual}}
|types={{Categ|AudioVisual}}
|default=none
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.
Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.


In Red Alert 2 and Yuri's Revenge, however, this logic was broken for the nuclear missile siren. This is a simple issue if you're re-adding subterranean units to Red Alert 2. Assign the sound as dummy, and assign the sounds of your choice to the burrowing animations in Art(md).ini. Any sound in the Sound(md).ini can be assigned.
==In {{ra2}} and {{yr}}==
Apart from the burrow logic, this sound is also used for the nuclear missile siren. Re-adding subterranean units to the game might require leaving this entry blank and putting appropriate sounds on the animations instead (such as: dig sound on the [[Dig]] animation and nuke siren on PSIWARN animation).

Revision as of 16:22, 7 June 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DigSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: none
Applicable to: AudioVisual


Specifies the sound made when a Subterranean unit burrows underground/resurfaces in Tiberian Sun. The sound must be defined in Sound(01).ini.

In Red Alert 2 and Yuri's Revenge

Apart from the burrow logic, this sound is also used for the nuclear missile siren. Re-adding subterranean units to the game might require leaving this entry blank and putting appropriate sounds on the animations instead (such as: dig sound on the Dig animation and nuke siren on PSIWARN animation).