Grinding: Difference between revisions
expanding Grinding info |
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{{Bugs}} | {{Bugs}} | ||
Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an | Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an allied Grinder, but <tt>[[Engineer]]=yes</tt> will also make them able to enter. Other units won't be able to enter. | ||
Infantry with negative damage on its weapon are unable to enter Grinders. | Infantry with negative damage on its weapon are unable to enter Grinders. |
Revision as of 12:20, 29 December 2016
Flag: | Grinding |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Determines whether or not this BuildingType is a Grinder. If Grinding=yes is set then any InfantryTypes or VehicleTypes under the control of the owner of the BuildingType can be sent into this BuildingType in order to destroy said units but also reimburse the owner of the BuildingType by the destroyed units' refund value.
This feature was previously available on the Cloning Vats in Red Alert 2 however it only applied to InfantryTypes (this feature of the Cloning Vats was removed in Yuri's Revenge in favour of Yuri's Grinder).
Bugs/Side-Effects/Unexpected Limitations
Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an allied Grinder, but Engineer=yes will also make them able to enter. Other units won't be able to enter. Infantry with negative damage on its weapon are unable to enter Grinders.