CanApproachTarget: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Special case which can be set to 'yes' or 'no' and determines whether or not this | Special case which can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire its Primary= weapon with the intention of gaining more accuracy. Is used as an over-ride as all units default to 'yes'. Only used on the Mirage Tanks to prevent it appearing as though a 'tree' is moving towards an enemy when it fires. | ||
'''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them. |
Revision as of 13:23, 26 October 2017
Flag: | CanApproachTarget |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Special case which can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire its Primary= weapon with the intention of gaining more accuracy. Is used as an over-ride as all units default to 'yes'. Only used on the Mirage Tanks to prevent it appearing as though a 'tree' is moving towards an enemy when it fires.
Note: Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.