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{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent them from moving towards targets in guard mode, as it would make their tree disguise useless otherwise.
Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent them from moving towards targets in guard mode, as it would make their tree disguise useless otherwise.


'''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.
'''Note''': Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.

Revision as of 13:31, 26 October 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanApproachTarget
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this TechnoType can continually move towards its intended target to fire any of its weapons with the intention of gaining more accuracy. Defaults to 'yes' on all units. It is set to 'no' on Mirage Tanks to prevent them from moving towards targets in guard mode, as it would make their tree disguise useless otherwise.

Note: Setting CanApproachTarget=no on AA units is a method to prevent them from chasing down air units, and they will instead only follow if attacked by them.