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TurnRate: Difference between revisions

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{{Flag
{{Flag
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{Values|Float}}
|values=Integers from {{tt|0}} to {{tt|127}}
|default=0
|default=3
|types={{Categ|JumpjetControls}}
|types={{Categ|JumpjetControls}}
|ts=yes
|ts=yes
Line 8: Line 8:
|hp=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2obsolete=yes
|yr=yes
|ares=yes
}}
}}
The [[ROT]] of units which have the flag [[JumpJet]] assigned, together with the Jumpjet [[Locomotor]] CLSID.
The rate of turn of units flying using the Jumpjet locomotor.


In Red Alert 2 and its expansion pack, this can be overridden in the unit entry with the [[JumpjetTurnRate]]= statement.
In Red Alert 2 and its expansion pack, use {{f|JumpjetTurnRate|link}}.

Latest revision as of 18:13, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurnRate
File(s): rules(md).ini
Values: Integers from 0 to 127
Default: 3
Applicable to: JumpjetControls

Logic related to TurnRate, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The rate of turn of units flying using the Jumpjet locomotor.

In Red Alert 2 and its expansion pack, use JumpjetTurnRate.