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CruiseHeight: Difference between revisions

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|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{Values|unsigned integers}}
|values={{Values|unsigned integers}}
|default=0
|default=400
|types={{Categ|JumpjetControls}}
|types={{Categ|JumpjetControls}}
|ts=yes
|ts=yes
Line 8: Line 8:
|hp=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2obsolete=yes
|yr=yes
|ares=yes
}}
}}
The flying altitude of units which have JumpJet=yes and the JumpJet [[locomotor]] CLSID assigned. The value is interpreted as leptons and measured from ground level. In Red Alert 2 and its expansion, this can be overridden in the unit entry with the [[JumpjetHeight]]= statement.
 
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.  
 
In Red Alert 2 and its expansion pack, use {{f|JumpjetHeight|link}}.

Latest revision as of 18:24, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CruiseHeight
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 400
Applicable to: JumpjetControls

Logic related to CruiseHeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.

In Red Alert 2 and its expansion pack, use JumpjetHeight.