V3RocketTurnRate: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Pitch manoeuvrability of the V3 Rocket when in the air. Same variable used by Aircraft. | Pitch manoeuvrability of the V3 Rocket when in the air. Same variable used by Aircraft. | ||
Putting a negative value here will result in the V3 Rocket spinning continuously in a circle | |||
For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle | |||
==See also== | |||
https://ppmforums.com/viewtopic.php?t=35446 Kenosis demonstrates negaive turn rate |
Revision as of 16:03, 29 December 2018
Flag: | V3RocketTurnRate |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Pitch manoeuvrability of the V3 Rocket when in the air. Same variable used by Aircraft.
Putting a negative value here will result in the V3 Rocket spinning continuously in a circle
For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle
See also
https://ppmforums.com/viewtopic.php?t=35446 Kenosis demonstrates negaive turn rate