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Lepton: Difference between revisions

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A lepton is a distance measuring unit, which equals 1/256th of a map [[cell]]. So, a single map cell is 256x256x256 leptons. This measurement unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision.
A lepton is a distance measuring unit, which equals 1/256th of a map [[cell]]'s edge. So, a single map cell is 256x256 leptons. In other words, if you were to draw a circle (in the game's pseudo-isometric perspective) inside the boundaries of a map cell, the diameter of that circle would be exactly 256 leptons.
 
This unit is used to measure object [[FLH|Firing Offsets]], animation draw offsets, and such distances which require a high level of sub-cell precision.


[[Category: General Editing Information]]
[[Category: General Editing Information]]
[[Category: Units of measurement]]
[[Category: Units of measurement]]

Revision as of 12:36, 5 January 2019

A lepton is a distance measuring unit, which equals 1/256th of a map cell's edge. So, a single map cell is 256x256 leptons. In other words, if you were to draw a circle (in the game's pseudo-isometric perspective) inside the boundaries of a map cell, the diameter of that circle would be exactly 256 leptons.

This unit is used to measure object Firing Offsets, animation draw offsets, and such distances which require a high level of sub-cell precision.