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VeteranRatio: Difference between revisions

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m Template Updated
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Turns out a unit must destroy *more* than VeteranRatio*Cost for promotion, rather *just*.
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This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the <tt>[[Cost]]=</tt> values of objects and a straight multiplier.
This flag determines how many times the own value in credits a unit must destroy more than in order to be promoted. It is based on the <tt>[[Cost]]=</tt> values of objects and a straight multiplier.
Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.
Note that this isn't limited to enemy objects. Civilian/Neutral, as well as your very own objects when <tt>[[Temporal]]=yes</tt> weapons are involved, count too.
 
Note the actual promotion only happens AFTER a unit has destroyed MORE than <tt>VeteranRatio</tt> * <tt>[[Cost]]=</tt>.


==Example==
==Example==
The default setting for <tt>VeteranRatio</tt> is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100.
The default setting for <tt>VeteranRatio</tt> is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100.
Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.
Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 + 1 == 601 credits for a promotion of one level. That could be, for example, more than six Conscripts, more than one Robot tank, or more than two Flak Troopers. The Conscript, however, only has to destroy more than 100 * 3.0 + 1 == 301 credits worth of shit to get promoted, meaning more than two GIs would be enough.


As you'll surely recognize, this means two things:
As you'll surely recognize, this means two things:
#Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion
#Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion.
#Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 == $3600 == 36 Conscripts)
#Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 + 1 == $3601 == at least 37 Conscripts).


==Exceptions==
==Exceptions==
Objects flagged as <tt>[[DontScore]]=yes</tt> or <tt>[[Insignificant]]=yes</tt> do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion, either.
Objects flagged as <tt>[[DontScore]]=yes</tt> or <tt>[[Insignificant]]=yes</tt> do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion.


[[Category:INI Flags]]
[[Category:INI Flags]]
[[Category:Rules(md).ini Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 19:29, 28 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranRatio
File(s): rules(md).ini
Values: float
Default: 10(), 5(), 3(/)
Applicable to: N/A


This flag determines how many times the own value in credits a unit must destroy more than in order to be promoted. It is based on the Cost= values of objects and a straight multiplier. Note that this isn't limited to enemy objects. Civilian/Neutral, as well as your very own objects when Temporal=yes weapons are involved, count too.

Note the actual promotion only happens AFTER a unit has destroyed MORE than VeteranRatio * Cost=.

Example

The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 + 1 == 601 credits for a promotion of one level. That could be, for example, more than six Conscripts, more than one Robot tank, or more than two Flak Troopers. The Conscript, however, only has to destroy more than 100 * 3.0 + 1 == 301 credits worth of shit to get promoted, meaning more than two GIs would be enough.

As you'll surely recognize, this means two things:

  1. Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion.
  2. Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 + 1 == $3601 == at least 37 Conscripts).

Exceptions

Objects flagged as DontScore=yes or Insignificant=yes do not count as kills, and therefore don't add to the total amount of credits destroyed by a unit. As such, they don't bring them closer to promotion.