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AttachedSystem: Difference between revisions

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Crimsonum (talk | contribs)
Un-Deezire'd
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{{DeeZireInclusion}}<br />
{{Flag
Allows you to attach a [ParticleSystem] to the voxel animation when it is spawned by specifying one with this tag. This allows for some pretty neat effects, particularly when 'spark' type systems are used.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|default=none
|values={{Values|string|[[ParticleSystems]]}}
|types={{Categ|VoxelAnims}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
 
Specifies a [[ParticleSystems|particle system]] to attach to this [[VoxelAnims|voxel animation]]. The system follows the animation, allowing for effects like smoke trails.

Revision as of 14:47, 13 March 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttachedSystem
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: ParticleSystems)
Default: none
Applicable to: VoxelAnims


Specifies a particle system to attach to this voxel animation. The system follows the animation, allowing for effects like smoke trails.