RequiredHouses: Difference between revisions
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RequiredHouses can't be unset, it must be either overriden with all Countries or removed from base rules, a bit unlike ForbiddenHouses. |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it. | Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it. | ||
'''Editor's note:''' "unsetting" this tag by overriding it using '''RequiredHouses=<none>''' or just leaving the '''RequiredHouses=''' list empty under the unit's section in a map (or in an INI loaded with Ares' #include) will not work. | |||
In such a case all Countries must be listed under '''RequiredHouses=''' (or better in Ares' case, have the tag removed from base rules entirely) before every Country is eligible to build this TechnoType. | |||
This is not quite valid for ForbiddenHouses, however. <none> will do the trick there and unset the base rules' list. |
Revision as of 09:20, 2 July 2020
Flag: | RequiredHouses |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it.
Editor's note: "unsetting" this tag by overriding it using RequiredHouses=<none> or just leaving the RequiredHouses= list empty under the unit's section in a map (or in an INI loaded with Ares' #include) will not work.
In such a case all Countries must be listed under RequiredHouses= (or better in Ares' case, have the tag removed from base rules entirely) before every Country is eligible to build this TechnoType.
This is not quite valid for ForbiddenHouses, however. <none> will do the trick there and unset the base rules' list.