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Talk:TunnelSpeed: Difference between revisions

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[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 11:14, 30 June 2020 (CEST)
[[User:E1 Elite|E1 Elite]] ([[User talk:E1 Elite|talk]]) 11:14, 30 June 2020 (CEST)


:It definitely affects both up and down movement. However, it does not affect the rotational motion when the unit has emerged from the ground and rotates back to horizontal level, only when beginning to burrow. This re-emerging rotation is controlled purely by ROT. I will update the article accordingly. Dumb logic is the best logic. 20:20, 10 July 2020 (CEST)
:It definitely affects both up and down movement. However, it does not affect the rotational motion when the unit has emerged from the ground and rotates back to horizontal level, only when beginning to burrow. This re-emerging rotation is controlled purely by ROT. I will update the article accordingly. [[User:Crimsonum|Crimsonum]] 20:24, 10 July 2020 (CEST)
 
:P.S. Looks like signatures [https://www.mediawiki.org/wiki/Help:Signatures don't quite work here as they should].

Latest revision as of 18:24, 10 July 2020

Is it confirmed that TunnelSpeed affects digging up rate also (not just down), I couldn't notice any change, thought it was hardcoded. E1 Elite (talk) 11:14, 30 June 2020 (CEST)

It definitely affects both up and down movement. However, it does not affect the rotational motion when the unit has emerged from the ground and rotates back to horizontal level, only when beginning to burrow. This re-emerging rotation is controlled purely by ROT. I will update the article accordingly. Crimsonum 20:24, 10 July 2020 (CEST)
P.S. Looks like signatures don't quite work here as they should.