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LightGreenTint: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity= is greater than the default value of 0). Defaults to 1.0.
|name=
|files={{Categ|ini=rules}}
|values={{values|float}}
|special=
|default=1.0
|extver=
|types={{Categ|BuildingTypes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Specifies the amount of green light emitted by this [[BuildingType]] if it emits light (i.e. its [[LightIntensity]] is greater than the default value of 0).
 
 
==See also==
* [[LightVisibility]]
* [[LightIntensity]]
* [[LightRedTint]]
* [[LightBlueTint]]

Revision as of 12:32, 29 September 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag:
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: BuildingTypes


Specifies the amount of green light emitted by this BuildingType if it emits light (i.e. its LightIntensity is greater than the default value of 0).


See also