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Sensors alone on a building don't work; it must also be a SensorArray.
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This flag determines the radius in [[cells]] about a unit, within which enemy [[Cloakable|cloaked]] and [[subterranean]] units will be detected and revealed.
This flag determines the radius in [[cells]] about a TechnoType, within which enemy [[Cloakable|cloaked]] and [[subterranean]] units will be detected and revealed.


When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.
When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.


Despite the fact that this flag is parsed for all [[TechnoTypes]], it has no effect on [[BuildingTypes]].
Unless set on a BuildingType, this flag functions independently from {{f|Sensors|link}} and {{f|SensorArray|link}}. It does not require nor is affected by their presence.


This flag functions independently from {{f|Sensors|link}} and {{f|SensorArray|link}}. It does not require nor is affected by their presence.
If it is set on BuildingType, {{f|SensorArray|yes|link}} must also be set on the Building, else it won't work.


{{Bugs}}
{{Bugs}}

Revision as of 07:17, 6 November 2020

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Flag: SensorsSight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines the radius in cells about a TechnoType, within which enemy cloaked and subterranean units will be detected and revealed.

When a unit is detected for a player, a radar event will trigger. If the unit is cloaked, it will become visible and targetable until it is no longer within the detection range.

Unless set on a BuildingType, this flag functions independently from Sensors and SensorArray. It does not require nor is affected by their presence.

If it is set on BuildingType, SensorArray=yes must also be set on the Building, else it won't work.

Bugs/Side-Effects/Unexpected Limitations

The logic associated with this flag suffers from an easily exploitable bug. When a unit with SensorsSight is destroyed, a permenantly viable sensor area is retained, centered around the point of that unit's destruction.