SensorArray: Difference between revisions
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
Works as advertised with Ares |
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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|ra2obsolete=yes | |ra2obsolete=yes | ||
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Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units. | Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units. | ||
==With Ares== | |||
This flag is parsed and fully functional; just set [[SensorsSight]] to an appropriate value too. |
Revision as of 11:11, 7 November 2020
Flag: | SensorArray |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | BuildingTypes |
Logic related to SensorArray, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
In Tiberian Sun
This flag determines whether or not a BuildingType can detect and reveal cloaked and subterranean units within a radius in cells specified by CloakRadiusInCells.
When a cloaked unit is detected for a player, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i172.aud (speech02.mix for Nod) will sound. The unit will then become visible and targetable until it is no longer within the detection range.
Similarly, when a subterranean unit is detected, an EVA Event will trigger and tibsun.mix→speech01.mix→00-i174.aud (speech02.mix for Nod) will sound. The unit's selection box will be revealed until it is no longer within the detection range or it surfaces.
In Red Alert 2
Although this flag is parsed, it no longer allows BuildingTypes to detect cloaked and subterranean units.
With Ares
This flag is parsed and fully functional; just set SensorsSight to an appropriate value too.