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DistributedWeaponFire: Difference between revisions
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More concrete information, tested. |
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} | |||
|values={{Values|Boolean}} | |||
|default=false | |||
|types={{Categ|Weapon|Weapons}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=no | |||
|fs=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}}<br /> | |||
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire= tag on the objects themselves. |
Revision as of 15:23, 2 March 2021
Flag: | DistributedWeaponFire |
File(s): | Rules(md).ini, Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | Weapons |
Logic related to DistributedWeaponFire, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire= tag on the objects themselves.