Assaulter: Difference between revisions
A small description of how Assaulters clear out buildings |
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The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace. | The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace. | ||
This tag is | This tag is only used on Tanya in the last allied RA2 mission so she can enter the Kremlin. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however. | ||
If an infantry is an Assaulter, it cannot also be an {{f|Agent|link}} or an {{f|Engineer|link}} without confusing the game. Pick your assaulter carefully! | If an infantry is an Assaulter, it cannot also be an {{f|Agent|link}} or an {{f|Engineer|link}} without confusing the game. Pick your assaulter carefully! |
Revision as of 22:25, 12 June 2021
Flag: | Assaulter |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can either be set to yes or no. This tag determines wether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the AssaultAnim= tag.
The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace.
This tag is only used on Tanya in the last allied RA2 mission so she can enter the Kremlin. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.
If an infantry is an Assaulter, it cannot also be an Agent or an Engineer without confusing the game. Pick your assaulter carefully!