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FallingDamageMultiplier: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|float}}
|types={{Categ|CombatDamage}}
|yr=yes
|ares=yes
}}
Determines what this base damage will be multiplied by in order to figure out the final damage.<br />
Determines what this base damage will be multiplied by in order to figure out the final damage.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 15:33, 18 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FallingDamageMultiplier
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: CombatDamage


Determines what this base damage will be multiplied by in order to figure out the final damage.
(Yuri's Revenge Only)