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TileZAdjust: Difference between revisions
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Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi..." |
m Crimsonum moved page Tile01ZAdjust to TileZAdjust: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name. |
(No difference)
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Revision as of 19:14, 22 December 2021
Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and higher numbers render on a lower layer.