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ActiveAnimTwoPoweredLight: Difference between revisions
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Copy of ActiveAnimPoweredLight. |
m ActiveAnim -> ActiveAnimTwo |
||
Line 21: | Line 21: | ||
==See Also== | ==See Also== | ||
*[[ | *[[ActiveAnimTwo]] | ||
*[[ | *[[ActiveAnimTwoPowered]] | ||
*[[Powered]] | *[[Powered]] |
Revision as of 22:23, 29 March 2022
Flag: | ActiveAnimTwoPoweredLight |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes |
Turns off the animation on low power. If the building has IsAnimDelayedFire set to true and the animation is SpecialAnim, ActiveAnimTwo is enabled if ActiveAnimTwoPowered is set to true as it is normally hidden while SpecialAnim is visible for such buildings.
Bugs/Side-Effects/Unexpected Limitations
In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnimTwo to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.