AllowParallelAIQueues: Difference between revisions
Nighthawk200 (talk | contribs) Suppose I may as well start adding some Ares flag pages again. |
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|types={{categ|GlobalControls}} | |types={{categ|GlobalControls}} | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|default=yes | |||
|extver=<i>All versions</i>. | |extver=<i>All versions</i>. | ||
|ares=yes | |ares=yes | ||
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==Ares Behaviour== | ==Ares Behaviour== | ||
Ares alters the vanilla game behaviour so that this cloning issue no longer occurs when the AI owns more than one of any factory. | Ares can alters the vanilla game behaviour so that this cloning issue no longer occurs when the AI owns more than one of any factory. | ||
If | If modders wish to turn off cloning, they should create a section marked <code>[GlobalControls]</code>, add this flag, and set it to '''no'''. This will close the factory cloning for AI players. | ||
*New in version 0.1. |
Latest revision as of 10:10, 15 April 2022
Flag: | AllowParallelAIQueues |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Extension Version: | All versions. |
Applicable to: | GlobalControls |
This flag is part of Ares. Do not use it without Ares installed. |
This flag is introduced as part of Ares' new control over AI factory cloning.
Vanilla Game Behaviour
In the vanilla game, you could make the AI construct multiple factories by using cloned BuildingTypes with TechLevel=-1 and AIBuildThis=yes. However, any time the AI constructed a unit, each factory would spurt out one of these units. In other words, the AI would build a second copy of every unit.
Ares Behaviour
Ares can alters the vanilla game behaviour so that this cloning issue no longer occurs when the AI owns more than one of any factory.
If modders wish to turn off cloning, they should create a section marked [GlobalControls]
, add this flag, and set it to no. This will close the factory cloning for AI players.
- New in version 0.1.