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Aggressive: Difference between revisions

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Crimsonum (talk | contribs)
Replaced mentions of script actions with team missions (as they are internally known as such)
Crimsonum (talk | contribs)
m Reverted edits by Crimsonum (talk) to last revision by E1 Elite
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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=ai}}, {{Categ|maps}}
|files={{Categ|ini=ai}}
|values={{Values|boolean}}
|values={{Values|boolean}}
|types={{Categ|TeamTypes}}
|types={{Categ|TeamTypes}}
Line 11: Line 11:
|ares=yes
|ares=yes
}}
}}
{{f|Aggressive|link}} entry in [[TeamTypes]] pertains to initiating an attack when a threat posing enemy comes in range. {{f|Suicide|link}} entry in TeamTypes pertains to response to an attack. These can be set to yes/no. Depending on the current [[ScriptTypes/TeamMissionTypes|team mission]] being executed and the combination of these two entries, the behavior differs. For some team missions, these two flags don't have any relevance. Variation are seen in the team missions where movement is involved. Typically, attack missions are not affected by {{f|Aggressive}} entry and the team does not initiate attack while on the move to its target when the threat-posing enemy comes in range. In move missions, {{f|Aggressive|yes}} favors attacking when the threat-posing enemy comes in range which results in the team losing its current mission, and when the team resumes it executes the next mission in its script. {{f|Suicide|yes}} tries to suppress the retaliation when attacked in favor of completing the current mission.
{{f|Aggressive|link}} entry in [[TeamTypes]] pertains to initiating an attack when a threat posing enemy comes in range. {{f|Suicide|link}} entry in TeamTypes pertains to response to an attack. These can be set to yes/no. Depending on the current [[ScriptTypes/ScriptActions|script action]] being executed and the combination of these two entries, the behavior differs. For some script actions, these two flags don't have any relevance. Variation are seen in the script actions where movement is involved. Typically, attack script actions are not affected by {{f|Aggressive}} entry and the team does not initiate attack while on the move to its target when the threat-posing enemy comes in range. In move script actions, {{f|Aggressive|yes}} favors attacking when the threat-posing enemy comes in range which results in the team losing its current script action, and when the team resumes it executes the next script action in its script. {{f|Suicide|yes}} tries to suppress the retaliation when attacked in favor of completing the current script action.


=== Movement-related team mission cases ===
=== Movement-related script action cases ===


{| cellpadding="5" class="wikitable"
{| cellpadding="5" class="wikitable"
!rowspan="2"|Team Mission Type
!rowspan="2"|ScriptAction
!rowspan="2"|Aggressive?
!rowspan="2"|Aggressive?
!rowspan="2"|Suicide?
!rowspan="2"|Suicide?
Line 27: Line 27:
|yes
|yes
|yes
|yes
|rowspan="4"|Does not initiate attack; continues the mission.
|rowspan="4"|Does not initiate attack; continues its script action.
|Does not respond to attack; continues the mission.
|Does not respond to attack; continues the script action.
|-
|-
|yes
|yes
|no
|no
|Responds to attack and continues the team mission.
|Responds to attack and continues the script action.
|-
|-
|no
|no
|yes
|yes
|Does not respond to attack; continues the mission.
|Does not respond to attack; continues the script action.
|-
|-
|no
|no
|no
|no
|Responds to attack and continues the team mission.
|Responds to attack and continues the script action.
|-
|-
|rowspan="4"|<code>3</code>  Move to waypoint<br/><code>47</code> Move to enemy structure<br/><code>53</code> Gather at enemy base
|rowspan="4"|<code>3</code>  Move to waypoint<br/><code>47</code> Move to enemy structure<br/><code>53</code> Gather at enemy base
|yes
|yes
|yes
|yes
|Does not initiate attack; continues the mission.
|Does not initiate attack; continues its script action.
|Does not respond to attack; continues the mission.
|Does not respond to attack; continues the script action.
|-
|-
|yes
|yes
|no
|no
|Abandons the current mission and attacks the enemy. Once attack is over, executes the next team mission.
|Abandons the current script action and attacks the enemy. Once attack is over, executes the next script action.
|Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current mission. If the engagement turns into an attack, it abandons the current mission. Once the attack is over, executes the next team mission.
|Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current script action. If the engagement turns into an attack, it abandons the current script action. Once the attack is over, executes the next script action.
|-
|-
|no
|no
|yes
|yes
|rowspan="2"|Does not initiate attack when enemy comes in range; continues the mission.
|rowspan="2"|Does not initiate attack when enemy comes in range; continues its script action.
|rowspan="2"|Does not respond to attack; continues the mission.
|rowspan="2"|Does not respond to attack; continues the script action.
|-
|-
|no
|no
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|yes
|yes
|yes
|yes
|Attacks the enemy, then resumes the team mission.
|Attacks the enemy, then resumes the script action.
|Does not respond to attack; continues the mission.
|Does not respond to attack; continues the script action.
|-
|-
|yes
|yes
|no
|no
|Abandons the current mission and attacks the enemy. Once attack is over, executes the next team mission.
|Abandons the current script action and attacks the enemy. Once attack is over, executes the next script action.
|Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current mission. If the engagement turns into an attack, it abandons the current mission. Once the attack is over, executes the next team mission.
|Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current script action. If the engagement turns into an attack, it abandons the current script action. Once the attack is over, executes the next script action.
|-
|-
|no
|no
|yes
|yes
|Attacks the enemy, then resumes the team mission.
|Attacks the enemy, then resumes the script action.
|Does not respond to attack; continues the mission.
|Does not respond to attack; continues the script action.
|-
|-
|no
|no
|no
|no
|Attacks the enemy while moving to given waypoint.
|Attacks the enemy while moving to given waypoint.
|Moves back to retaliate. Attacks if in range, otherwise ignores the enemy. Continues the team mission.
|Moves back to retaliate. Attacks if in range, otherwise ignores the enemy. Continues the script action.
|}
|}
{{Bugs}}
Setting this on a team with armed transports can cause the game to break down. See [[Build Anywhere Bug]] for more information.


[[Category:INI Flags]]
[[Category:INI Flags]]

Revision as of 09:00, 7 June 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Aggressive
File(s): ai(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes


Aggressive entry in TeamTypes pertains to initiating an attack when a threat posing enemy comes in range. Suicide entry in TeamTypes pertains to response to an attack. These can be set to yes/no. Depending on the current script action being executed and the combination of these two entries, the behavior differs. For some script actions, these two flags don't have any relevance. Variation are seen in the script actions where movement is involved. Typically, attack script actions are not affected by Aggressive entry and the team does not initiate attack while on the move to its target when the threat-posing enemy comes in range. In move script actions, Aggressive=yes favors attacking when the threat-posing enemy comes in range which results in the team losing its current script action, and when the team resumes it executes the next script action in its script. Suicide=yes tries to suppress the retaliation when attacked in favor of completing the current script action.

Movement-related script action cases

ScriptAction Aggressive? Suicide? Response when...
...enemy in range ...under attack
0 Attack target type
1 Attack waypoint
46 Attack enemy structure
59 Attack structure at waypoint
yes yes Does not initiate attack; continues its script action. Does not respond to attack; continues the script action.
yes no Responds to attack and continues the script action.
no yes Does not respond to attack; continues the script action.
no no Responds to attack and continues the script action.
3 Move to waypoint
47 Move to enemy structure
53 Gather at enemy base
yes yes Does not initiate attack; continues its script action. Does not respond to attack; continues the script action.
yes no Abandons the current script action and attacks the enemy. Once attack is over, executes the next script action. Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current script action. If the engagement turns into an attack, it abandons the current script action. Once the attack is over, executes the next script action.
no yes Does not initiate attack when enemy comes in range; continues its script action. Does not respond to attack; continues the script action.
no no
16 Patrol to waypoint yes yes Attacks the enemy, then resumes the script action. Does not respond to attack; continues the script action.
yes no Abandons the current script action and attacks the enemy. Once attack is over, executes the next script action. Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current script action. If the engagement turns into an attack, it abandons the current script action. Once the attack is over, executes the next script action.
no yes Attacks the enemy, then resumes the script action. Does not respond to attack; continues the script action.
no no Attacks the enemy while moving to given waypoint. Moves back to retaliate. Attacks if in range, otherwise ignores the enemy. Continues the script action.