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Top is in fact *not* drawn above shroud. |
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|files={{ini|art}} | |files={{ini|art}} | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}} | ||
|values=Layer | |values={{Values|string|Layer name [Surface, Ground, Air, or Top]}} | ||
|default=Air | |default=Air | ||
|yr=yes | |yr=yes | ||
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Determines which layer this [[animation]] should be played on. | Determines which layer this [[animation]] should be played on. | ||
All objects in the game are sorted between 4–5 layers. These layers are identified as, from lowest to highest, '''Underground''' | All objects in the game are sorted between 4–5 layers. These layers are identified as, from lowest to highest, '''Underground'''{{fnl|1}}, '''Surface''', '''Ground''', '''Air''', and '''Top'''. Each layer has its own use case, with different optimizations and operations. For example, Air is the default layer for animations. Surface and Ground refer to the battlefield surface. Top means above everything else (but not above shroud). | ||
===Notes=== | ===Notes=== | ||
{{fn|1|Available only in {{ts}} and {{fs}}. Underground exists beneath the terrain, and is used by burrowing units to hide from the view.}} | |||
== See Also == | |||
* [[Surface]] |
Latest revision as of 08:49, 23 October 2023
Flag: | Layer |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Layer name [Surface, Ground, Air, or Top]) |
Default: | Air |
Applicable to: | Animations |
Determines which layer this animation should be played on.
All objects in the game are sorted between 4–5 layers. These layers are identified as, from lowest to highest, Underground1, Surface, Ground, Air, and Top. Each layer has its own use case, with different optimizations and operations. For example, Air is the default layer for animations. Surface and Ground refer to the battlefield surface. Top means above everything else (but not above shroud).
Notes
1 ↑ Available only in Tiberian Sun and Firestorm. Underground exists beneath the terrain, and is used by burrowing units to hide from the view.