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FreeAfterPlaying: Difference between revisions
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Created page with "{{Flag |files={{Categ|art(md).ini}} |values=boolean |default=no |types={{Categ|Animations}} |ts=yes |fs=yes |ra2obsolete=yes }} If set, this animation will be cleared from th..." |
Not obsolete in RA2. |
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Line 6: | Line 6: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |||
}} | }} | ||
{{obsolete|{{yr}}}} | |||
If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with | If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with {{f|DemandLoad|link}}, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved. | ||
== See Also == | == See Also == |
Latest revision as of 07:49, 26 October 2023
Flag: | FreeAfterPlaying |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations |
Logic related to FreeAfterPlaying, as a whole or in part, is obsolete in Yuri's Revenge.
If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with DemandLoad, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved.