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AnimationRate: Difference between revisions

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Crimsonum (talk | contribs)
Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the rate, in frames per second, that this terrain object animates if it has IsAnimated=yes set.
|name={{PAGENAME}}
|values={{Values|uint}}
|types={{Categ|TerrainTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies how fast this [[TerrainTypes|terrain object]] animates, expressed as the number of [[frame|time frames]] to wait before advancing to the next frame in the animation. Therefore higher rate means slower speed.
 
Only applicable if the terrain type has {{f|IsAnimated|yes|link}} set.
 
== See Also ==
* [[IsAnimated]]
* [[AnimationProbability]]

Latest revision as of 12:16, 11 January 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AnimationRate
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: TerrainTypes


Specifies how fast this terrain object animates, expressed as the number of time frames to wait before advancing to the next frame in the animation. Therefore higher rate means slower speed.

Only applicable if the terrain type has IsAnimated=yes set.

See Also