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IsAnimated: Difference between revisions

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Crimsonum (talk | contribs)
Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal.
Crimsonum (talk | contribs)
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Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
{{bugs}}
This flag depends on {{f|SpawnsTiberium|yes|link}} to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.

Latest revision as of 19:38, 11 January 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsAnimated
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.

Bugs/Side-Effects/Unexpected Limitations

This flag depends on SpawnsTiberium=yes to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.