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RefineryLimit: Difference between revisions

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Crimsonum (talk | contribs)
Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
This determines the maximum number of structures determined by the BuildRefinery= statement, regardless of the current ratio achieved or the size of the computer base.
|files={{Categ|ini=rules}}
|values={{Values|int}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
Specifies the maximum number of refineries (of the [[BuildingTypes|type]] {{tt|PROC}}) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new refineries, only replace lost ones.
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 20:16, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RefineryLimit
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to RefineryLimit, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the maximum number of refineries (of the type PROC) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new refineries, only replace lost ones.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.