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WarLimit: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This determines the maximum number of structures determined by the BuildWeapons= and BuildNavalYard= statements, regardless of the current ratio achieved or the size of the computer base. its worth noting that to make life trickier for players, setting this value to greater than 2 will mean the computer will also get a further bonus to build speed for Vehicle Types as it has more than one of that Factory Type in its base. Note also that you should set this value to at least 2 - if you set it to 1, the computer will only strive to build a War Factory or Naval Yard as they are both the same Factory Type.
|files={{Categ|ini=rules}}
|values={{Values|int}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
Specifies the maximum number of war factories (of the [[BuildingTypes|building type]] {{tt|WEAP}}) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new war factories, only replace lost ones.
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 20:43, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WarLimit
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to WarLimit, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the maximum number of war factories (of the building type WEAP) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new war factories, only replace lost ones.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.