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AirstripLimit: Difference between revisions

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Improved formatting and more explicit information.
 
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{{Flag
{{Flag
|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values=unsigned floats
|values={{Values|int}}
|default=5 (RA1-TS) 0 (RA2-YR)
|default=5 (RA1–TS), 0 (RA2–YR)
|types=AI Controls
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|ra=yes
|cs=yes
|cs=yes
|am=yes
|am=yes
|ts=yes
|tsobsolete=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
}}


In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
Specifies the maximum number of airfields (building type {{tt|AFLD}}) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new airfields, only replace lost ones.


In TS, RA2 and YR this entry is read but is not used.
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 21:21, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripLimit
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 5 (RA1–TS), 0 (RA2–YR)
Applicable to: AI

Logic related to AirstripLimit, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the maximum number of airfields (building type AFLD) a computer player is allowed to have in its base at a time. Once this limit is reached, the computer won't build new airfields, only replace lost ones.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.