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Difference between revisions of "ChronoDuration"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{Values|Integer}} |default=0 |types={{Categ|VehicleTypes}} |ra=yes }} Use only with Chrono tags. time that a...")
 
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time that a unit will remain chronoshifted before returning to start location <b>(Larger values ​​make it slower for [[VehicleTypes]] to return to its previous position)</b>.
 
time that a unit will remain chronoshifted before returning to start location <b>(Larger values ​​make it slower for [[VehicleTypes]] to return to its previous position)</b>.
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[[File:ChronoDuration.gif]]

Revision as of 15:07, 23 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoDuration
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: VehicleTypes


Use only with Chrono tags.

time that a unit will remain chronoshifted before returning to start location (Larger values ​​make it slower for VehicleTypes to return to its previous position).

ChronoDuration.gif