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AltPalette: Difference between revisions

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If {{f|AltPalette|yes|link}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
If {{f|AltPalette|yes|link}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
==Note==
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag.


{{bugs}}
{{bugs}}
This flag also forces the animation to be always drawn at full brightness, similar to {{f|UseNormalLight|yes|link}}.
This flag also forces the animation to be always drawn at full brightness, similar to {{f|UseNormalLight|yes|link}}.


== See Also ==
== See Also ==
*[[ShouldUseCellDrawer]]
*[[ShouldUseCellDrawer]]

Latest revision as of 14:21, 20 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AltPalette
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


If AltPalette=yes is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.

Note

  • Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.

Bugs/Side-Effects/Unexpected Limitations

This flag also forces the animation to be always drawn at full brightness, similar to UseNormalLight=yes.

See Also