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Tiled: Difference between revisions
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In theory, you can see the anim playing from top of the map to the bottom of the map.<br>If <b><u>Tiled=yes</u></b> is used with the SHP turret It will look incredibly funny.<br>[[File:Tiled on SHP turret.png]] | In theory, you can see the anim playing from top of the map to the bottom of the map.<br>If <b><u>Tiled=yes</u></b> is used with the SHP turret It will look incredibly funny.<br>[[File:Tiled on SHP turret.png]] | ||
==Note== | ==Note== | ||
* | *Because this is a label used for Animation rather than for Particles, it has no effect on the images called by Particles, which is a natural thing. | ||
{{Bugs}} | {{Bugs}} | ||
*<u><b>[[Animations]]</b></u>are hardcoded to use the <u><b>{{f|AnimPalette|yes|Link}}</b></u> palette Always | *<u><b>[[Animations]]</b></u>are hardcoded to use the <u><b>{{f|AnimPalette|yes|Link}}</b></u> palette Always | ||
*This bug has been fixed in Phobos Build33. |
Revision as of 18:30, 6 October 2024
Flag: | Tiled |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Animations |
Tiled=yes makes the anim "stack" upwards.
It is used in Tiberian Sun's [IONBEAM] so the beam draws from the top of the screen to target cell.
In theory, you can see the anim playing from top of the map to the bottom of the map.
If Tiled=yes is used with the SHP turret It will look incredibly funny.
Note
- Because this is a label used for Animation rather than for Particles, it has no effect on the images called by Particles, which is a natural thing.
Bugs/Side-Effects/Unexpected Limitations
- Animationsare hardcoded to use the AnimPalette=yes palette Always
- This bug has been fixed in Phobos Build33.