ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Rubble: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|files={{Categ|art(md).ini}} | |files={{Categ|art(md).ini}} | ||
|values= | |values={{values|Strings|art(md).ini sections}} | ||
|default= | |default=none | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ts=no | |ts=no |
Latest revision as of 11:16, 6 December 2024
Flag: | Rubble |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: art(md).ini sections) |
Default: | none |
Applicable to: | BuildingTypes |
Works best on buildings with LeaveRubble=yes
You can customize the picture of rubble as you want.
[CAMSC10]
Rubble=GAPILL
WhenMcBurger Kong [CAMSC10] was destroyed. Will leave a picture of the Pill Box [GAPILL] instead
- It also uses the Foundation of [CAMSC10] to display the red area. When you try to place a building on the original [CAMSC10] area.
the tag for this relies on the first frame of the structure's SHP image being the image used for the rubble (that frame is also drawn in a different palette than the structure itself)