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DrawFlat: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this overlay is drawn 'flat' (default is 'yes' as by definition overlays are normally flat on the ground). When an overlay is not drawn flat on the map, units can move 'behind' it, giving the impression that the overlay looks like a structure, although the effect looks very '2D'. This is normally used for 'taller' overlay images such as fences and walls. NOTE: because of their nature, overlays cannot 'hide' objects like structures can, so you won't get the 'behind' animation effect when an object passes behind the overlay. In a way, this allows an overlay to act like a terrain object instead (such as a tree or Ore Mine).
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{Values|bool}}
|default=yes
|types={{Categ|OverlayTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies whether or not this overlay is drawn ''' 'flat' ''' (default is ''' 'yes' ''' as by definition overlays are normally flat on the ground). When an overlay is not drawn flat on the map, units can move ''' 'behind' ''' it, giving the impression that the overlay looks like a structure, although the effect looks very ''' '2D' '''. This is normally used for ''' 'taller' ''' overlay images such as fences and walls. NOTE: because of their nature, overlays cannot ''' 'hide' ''' objects like structures can, so you won't get the ''' 'behind' ''' animation effect when an object passes behind the overlay. In a way, this allows an overlay to act like a terrain object instead (such as a tree or Ore Mine).

Latest revision as of 15:54, 18 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DrawFlat
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: OverlayTypes


Can be set to 'yes' or 'no' and specifies whether or not this overlay is drawn 'flat' (default is 'yes' as by definition overlays are normally flat on the ground). When an overlay is not drawn flat on the map, units can move 'behind' it, giving the impression that the overlay looks like a structure, although the effect looks very '2D' . This is normally used for 'taller' overlay images such as fences and walls. NOTE: because of their nature, overlays cannot 'hide' objects like structures can, so you won't get the 'behind' animation effect when an object passes behind the overlay. In a way, this allows an overlay to act like a terrain object instead (such as a tree or Ore Mine).