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CanBeach: Difference between revisions

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Supposed to be a special case to allow [[VehicleTypes]] with {{f|Naval|yes|link}} and {{f|MovementRestrictedTo|Water|link}} to move one cell off a water cell, in other words: onto the beach.<br>
Although first introduced in {{ra2}}, it is only parsed but never used <del>and thus it has no effects in any version of Red Alert 2 or {{yr}}</del>.


Supposed to be a special case to allow VehicleTypes with {{f|Naval|yes|link}} and {{f|MovementRestrictedTo|Water|link}} to move one cell off a water cell, in other words: onto the beach.
==Note==
 
This tag is still valid. But there is a problem when [[VehicleTypes]] with {{f|Naval|yes|link}} and {{f|MovementRestrictedTo|Water|link}} attempt to return to the water again. Sometimes such [[VehicleTypes]] will not be able to enter the water.
Although first introduced in {{ra2}}, it is only parsed but never used and thus it has no effects in any version of Red Alert 2 or {{yr}}.

Revision as of 13:39, 5 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanBeach
File(s): rules(md).ini.
Values: boolean
Default: no
Applicable to: VehicleTypes

Logic related to CanBeach, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Supposed to be a special case to allow VehicleTypes with Naval=yes and MovementRestrictedTo=Water to move one cell off a water cell, in other words: onto the beach.
Although first introduced in Red Alert 2, it is only parsed but never used and thus it has no effects in any version of Red Alert 2 or Yuri's Revenge.

Note

This tag is still valid. But there is a problem when VehicleTypes with Naval=yes and MovementRestrictedTo=Water attempt to return to the water again. Sometimes such VehicleTypes will not be able to enter the water.