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Specifies the maximum number of charges required to use an EMP weapon.
Specifies the maximum number of charges required to use an EMP weapon,greater value This means a longer charge.


==See Also==
==See Also==
[[IsMobileEMP]]<br>
[[IsMobileEMP]]<br>
[[StartCharge]]
[[StartCharge]]

Latest revision as of 09:14, 6 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MaxCharge
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: VehicleTypes


Specifies the maximum number of charges required to use an EMP weapon,greater value This means a longer charge.

See Also

IsMobileEMP
StartCharge