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DefensesCostBonus: Difference between revisions

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|types=[[BuildingTypes]]
|types=[[BuildingTypes]]
|yr=yes
|yr=yes
|rp=yes
|ares=yes
}}
}}


If the host has [[FactoryPlant]]= "yes", then this number is multiplied by each of the [[BuildingTypes]] the owner can build with [[BuildCat]]= "combat". Note that the effect is cumulative (two structures with .8 set results in the [[Cost]]= of each of the owner's defenses being multiplied by .64).
If the host has [[FactoryPlant]]= "yes", then this number is multiplied by each of the [[BuildingTypes]] the owner can build with [[BuildCat]]= "combat". Note that the effect is cumulative (two structures with .8 set results in the [[Cost]]= of each of the owner's defenses being multiplied by .64).
==See Also==
[[InfantryCostBonus]]
[[UnitsCostBonus]]
[[AircraftCostBonus]]
[[BuildingsCostBonus]]

Revision as of 13:35, 9 January 2025


Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DefensesCostBonus
File(s): rules(md).ini
Values: positive decimals
Default: 1.0
Applicable to: BuildingTypes


If the host has FactoryPlant= "yes", then this number is multiplied by each of the BuildingTypes the owner can build with BuildCat= "combat". Note that the effect is cumulative (two structures with .8 set results in the Cost= of each of the owner's defenses being multiplied by .64).

See Also

InfantryCostBonus UnitsCostBonus AircraftCostBonus BuildingsCostBonus