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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not the growth of 'veins' from a Veinhole Monster is enabled. Obsolete in Red Alert 2 as the veins and Veinhole Monster have all but been removed - it is not known if the logic itself still works.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|types={{Categ|Basic}}
|values={{Values|boolean}}
|default=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not the growth of ''' 'veins' ''' from a Veinhole Monster is enabled. Obsolete in [[Red Alert 2]] as the veins and Veinhole Monster have all but been removed - it is not known if the logic itself still works.

Latest revision as of 12:32, 10 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeinGrowthEnabled
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: Basic

Logic related to VeinGrowthEnabled, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Can be set to 'yes' or 'no' and determines whether or not the growth of 'veins' from a Veinhole Monster is enabled. Obsolete in Red Alert 2 as the veins and Veinhole Monster have all but been removed - it is not known if the logic itself still works.