ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
JumpjetTurnRate: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
{{bugs}} | {{bugs}} | ||
If this value is set too low, jumpjet units may complete rotation instantaneously. Under the Ares | If this value is set too low, jumpjet units may complete rotation instantaneously. | ||
* Under the [[Ares]] engine, this could potentially cause game crashes. | |||
==See also== | ==See also== | ||
* {{f|Jumpjet|link}} | * {{f|Jumpjet|link}} |
Revision as of 18:10, 9 April 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | JumpjetTurnRate |
File(s): | rules(md).ini |
Values: | Integers from 0 to 127 |
Default: | 4 |
Applicable to: | InfantryTypes, VehicleTypes |
The rate of turn of this unit while it uses the Jumpjet locomotor for flying.
Bugs/Side-Effects/Unexpected Limitations
If this value is set too low, jumpjet units may complete rotation instantaneously.
- Under the Ares engine, this could potentially cause game crashes.