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AISafeDistance: Difference between revisions

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Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the centre of the enemy base.
Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the center of the enemy base.
 
==Notes==
The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction.

Revision as of 23:23, 15 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AISafeDistance
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Whenever the AI is instructed to gather at the enemy base through a script, it will gather this number of cells from the center of the enemy base.

Notes

The value should be set with some caution. On maps with islands or peninsulas, a distance too high might gather them in an unreachable spot, this is especially annoying with transports. Alternately, setting the value too low, may result in AI players gathering within a sprawling enemy base, something more likely to happen when a mod adds more buildings to each faction.