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Suicide: Difference between revisions
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m Formatting (why am I so fast to Alt-S...) |
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|games=[[RA2]], [[YR]]}} | |games=[[RA2]], [[YR]]}} | ||
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if [[Explodes]]=yes is set, causes the unit to fire its [[DeathWeapon]]= or, failing that, its [[Primary]]= at itself. It is only used on the Demo Truck and the IFV (special case, see [[Gunner]]=). | If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if <tt>[[Explodes]]=yes</tt> is set, causes the unit to fire its <tt>[[DeathWeapon]]=</tt> or, failing that, its <tt>[[Primary]]=</tt> at itself. It is only used on the Demo Truck and the IFV (special case, see <tt>[[Gunner]]=</tt>). |
Revision as of 12:51, 6 May 2006
Flag: | Suicide |
File(s): | Rules(md).ini |
Values: | Boolean(yes/no) |
Special Values: | None |
Default: | No |
Applicable to: | Weapons |
If set, Suicide=yes causes the unit firing this weapon to die immediately after firing. Which, if Explodes=yes is set, causes the unit to fire its DeathWeapon= or, failing that, its Primary= at itself. It is only used on the Demo Truck and the IFV (special case, see Gunner=).